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Me:
I've loved creating games since I was old enough to scrawl stickman ideas down on paper. I geared my education towards improving my art ability and finding my way into the games industry. I trained in 3D animation at University, then specialised in game asset creation at Escape Studios. Since then I have worked primarily as an Environment Artist in the industry for the last 8 years, branching into other disciplines when needed. My passion extends beyond just the artwork, I'll seek out any tools and tech that will allow me to create my ideas solo, in a small group or as a member of a bigger team.
Pixel-Shed:
Currently this is my company of one. I started this year as a Freelance games artist doing work for hire and exploring my own ideas further. I've completed work as an Environment artist on the Power Star Golf DLC expansion Coyote Canyon. I assisted LCE architecture make their designs and models game-worthy assets to run in Unreal Engine 4 and Blueprinted their visualization. I worked on motion graphics for the game based on the US version of The Voice and worked with Fat Pebble on one of their upcoming games. Recently I have been contracted at Studio Gobo to help on the World Render team to finish their Disney Infinity Star Wars title. Between contracts I am bolstering my skills and developing my own projects.
If you are seeking an Environment artist with cross-discipline skills and a genuine passion for games to help with your project short or long term, please contact me!
Software Skills:
Maya, Photoshop, Zbrush, Unreal Engine 4, UDK, Unity, 3DS Max, Substance Designer 5, Substance Painter, In-house engines and assorted middle-ware.
I've loved creating games since I was old enough to scrawl stickman ideas down on paper. I geared my education towards improving my art ability and finding my way into the games industry. I trained in 3D animation at University, then specialised in game asset creation at Escape Studios. Since then I have worked primarily as an Environment Artist in the industry for the last 8 years, branching into other disciplines when needed. My passion extends beyond just the artwork, I'll seek out any tools and tech that will allow me to create my ideas solo, in a small group or as a member of a bigger team.
Pixel-Shed:
Currently this is my company of one. I started this year as a Freelance games artist doing work for hire and exploring my own ideas further. I've completed work as an Environment artist on the Power Star Golf DLC expansion Coyote Canyon. I assisted LCE architecture make their designs and models game-worthy assets to run in Unreal Engine 4 and Blueprinted their visualization. I worked on motion graphics for the game based on the US version of The Voice and worked with Fat Pebble on one of their upcoming games. Recently I have been contracted at Studio Gobo to help on the World Render team to finish their Disney Infinity Star Wars title. Between contracts I am bolstering my skills and developing my own projects.
If you are seeking an Environment artist with cross-discipline skills and a genuine passion for games to help with your project short or long term, please contact me!
Software Skills:
Maya, Photoshop, Zbrush, Unreal Engine 4, UDK, Unity, 3DS Max, Substance Designer 5, Substance Painter, In-house engines and assorted middle-ware.
Published Games:
Disney Infinity 3.0 Star Wars: Rise Against The Empire
The Voice (PS3)
Powerstar Golf Coyote Canyon DLC & Gear (XBox One)
Powerstar Golf (XBox One)
Zumba Fitness Rush (Xbox 360)
Haunt (XBLA)
Office Daze (Facebook)
Girls Life Sleepover Party (Wii)
DJ Hero After Party (Xbox 360)
Rock Revolution (Xbox 360)
Non-games related:
LCE Architects visualization (Unreal Engine 4 & Oculus Rift)
http://www.lcearch.com/lce-news/item/52-architecture-in-the-virtual-space.html
Prototype/Cancelled Projects:
Cartoon puzzle game for Disney (PS3)
Kinect based game based on movie scenes in a cartoon style (XBLA)
Original singing game for Activision (Xbox 360)
Camera based rock game set in large realistic venues (Xbox 360)
Simple sport based Augmented Reality game (Vita)
Disney Infinity 3.0 Star Wars: Rise Against The Empire
The Voice (PS3)
Powerstar Golf Coyote Canyon DLC & Gear (XBox One)
Powerstar Golf (XBox One)
Zumba Fitness Rush (Xbox 360)
Haunt (XBLA)
Office Daze (Facebook)
Girls Life Sleepover Party (Wii)
DJ Hero After Party (Xbox 360)
Rock Revolution (Xbox 360)
Non-games related:
LCE Architects visualization (Unreal Engine 4 & Oculus Rift)
http://www.lcearch.com/lce-news/item/52-architecture-in-the-virtual-space.html
Prototype/Cancelled Projects:
Cartoon puzzle game for Disney (PS3)
Kinect based game based on movie scenes in a cartoon style (XBLA)
Original singing game for Activision (Xbox 360)
Camera based rock game set in large realistic venues (Xbox 360)
Simple sport based Augmented Reality game (Vita)